Category: Tips and Tricks

Kastelan Robots, Advance!

Warhammer Unit Focus: Kastelan Revisited

Welcome supplicants of the Omnissiah to our Unit Review: Kastelan Robots, Part Deux, the Codex revival. Our first review looked at how the Kastelans had changed going into 8th edition, now we’re back to see how the Codex: Adeptus Mechanicus have affected these big beautiful monsters. Beep-boop as it were and on we go!

First off, the Codex saw no change in points for the Kastelan Robots, which is a boon as they were on the high-end of units available to the priests of Mars. Likewise their stats and weapons remain unchanged, another leg-up for them as a unit. The only actual change to them was a clarification on their Repulsion Grid. In it, the reflected shot is now expressly on the actual die roll of a 6. This is after re-rolls but before modifiers. While it was nice to see mortal wounds bouncing off on a 5 or 6, it really was too good. What really changed is the inclusion of Forgeworld Dogmas and Stratagems.

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Angel’s Blade Tips and Tricks

Games Workshop has been cranking out new rules and formations with their latest campaign books. First we had “Traitor’s Hate” cataloging a part of the 13th Black Crusade from the Chaos perspective. Now, we have “Angel’s Blade” telling the story from the Imperial, but especially the Blood Angels’, perspective. With all the new formations today we’re going to talk about Angel’s Blade tips and tricks that you can pull off on the tabletop.

Angel's Blade the Rules cover

                 Direct from Games Workshop

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Warhammer 40000: Best Practices for Playing Competitively

Let’s talk about the “best practices” for playing Warhammer 40,000 Competitively.

Dean's Inquistior Model

Just declare Exterminatus if you start                                            loosing right?

Why?

Well I just got home from the American Team Championship (ATC) and had to hear all the war stories from everyone at my local game store this week. It seems like most people had about five really good games and then there’s always that one game, with that one guy, that you just can’t forget. I also noticed that many tournaments are starting to have “Sportsmanship” scores. There is a huge range of what that actually means, to different people from different areas and gaming clubs, so I thought maybe I could flesh out a little bit something of a standard. Between general best practices and paying attention to some specific rules there’s no reason a game of 40k can’t be fun even at a competitive level.

General Best Practices

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