Category: Tournament Results (Page 1 of 2)

Best Armies at Warzone Atlanta

After a hard fought weekend the scores from Warzone Atlanta are out! The tournament was 5 great rounds of custom missions that included opportunities for bounties and other awards. Previously we looked at what armies were being played but now we’re going to focus on the scores. There was ultimately an Imperial Guard victory with a little drama around what relics could go on which characters. Second place overall was taken by  Orks and third overall went to the Blood Angles. You can see the official score sheet here. Now are you ready to see what the best armies at Warzone Atlanta were? Here you go:

Warzone Atlanta Scores:

Warzone Atlanta is a 5 game event with a possible 33 battle points per round making a perfect score a 165 battle points. The overall score factors in both painting and sportsmanship scores using a scoring system unique to the event.

Factions Battle Points Overall Player Count
Blood Angels 128 80.6 1
Ynnari 110 65 2
Chaos 103.67 67.47 6
CSM 101.71 64.75 17
Sisters of Battle 101 60.2 3
Demons 100.45 66.55 11
Imperial Guard 97.38 64.6 8
Space Marines 94 63.43 8
Eldar 91.56 61.42 9
Average Score 90.17 63.2
Ad Mech 85.71 62.14 7
Orks 85.5 64.85 4
Space Wolves 84.33 66.2 6
Adeptus Titanicus 82 54.4 1
Tau 80.33 56.73 3
Death Guard 79.17 64 6
Tyranids 75.67 62.13 3
Dark Angels 75.6 58.72 5
Harlequins 66 63.7 2
Custodes 62.5 58.5 2
Grey Knights 61 50.2 1
Necrons 50 53 1
Dark Eldar 41.5 46.8 2

The top three overall players were using Imperial Guard, Orks, and then Blood Angels. The next 7 armies rounding out the top 10 were all Choas/CSM/Daemons armies. The top three players for Battle Points were using Imperial Guard, Daemons, and CSM with some Eldar and Ynnari players in the top 10.

Top Factions

Hey take a look at those Blood Angels! They don’t even have a codex and yet the lone Blood Angels player was able to make something work for them after they were second to last in the Nova Open scores. After that we get basically what most tournament players would expect, Ynnari with a ton of action economy followed by Chaos and Traitor Marines. Chaos Space Marines seem to be the real winners here as they had the most players that scored pretty consistently well. Sisters of Battle also performed well but had relatively few players. The final faction I’d consider in the top tier at this event were Daemons also performing consistently well with 11 players total. I think these results really show the dominance of Chaos’s Forgeworld support and ability to field Primarchs. The only other armies that are in the top tier are Ynnari and Sisters which both exploit the ability to act multiple times a turn in order to keep up with their opponents. The new Eldar FAQ may have seriously threatened the capability of Ynnari armies to stay relevant at highly competitive events.

Middle Tier

I won’t be able to go over every army that appears in the middle tier but I do want to point out a couple of factions. An Imperial Guard player won both “Best Overall” and “Most Battle Points”.Look at the average though, I’d say they are only the top of the middle tier because they didn’t score significantly more than the average score at this event. Given that the top player got 154 battle points that means the rest of the Guard probably did not perform as well as the rage on the internet may have made you expect. Nerfs to Commissars and Conscripts, or at at least the FAQ’s, seemed to have some effect. Space Marines and Eldar also occupy a similar place above the average score but not by much. They both performed consistently well but didn’t seem to be able to break into the top tier despite Eldar’s -1’s or more to hit and Space Marine’s ability to buff their units. Could this be the fall of the Guilliman gun line? Ad Mech, Orks, Space Wolves, and oh yes Adeptus Titanicus round out the middle group. I just love that someone took a bunch of Titans and did alright. Orks also did surprisingly well at this event which is nice to see as they definitely need some help this edition. We’ve known Ad Mech was middle of the road and a Space Wolves army won the best painted awards so at least they’re pretty!

Factions That Struggled

Basically, this is from the Tau down. You’ll notice that all of these armies had relatively few players and most of the factions don’t yet have their codexes. Without the use of strategems and “chapter tactics” abilities some armies just struggle. With all of the Chaos and Daemon meta I was surprised to see Grey Knights not doing a little better. I guess they have to break into the top tables before facing the things they are a hard counter for. I think Tyranids will start to be a bit more relevant now that they have access to all the goodies a codex provides. Death Guard didn’t perform well at this event or Nova which tells me that they aren’t as powerful on their own as they are complimenting other Chaos elements. Tau players just have to be disappointed this edition. It seems like they struggle with all the minuses to hit and just not having the same points to damage output they did last edition.

Final Thoughts

The meta has been changing pretty fast the last couple of months. Where once ATC was dominated by Stormraven spams we have now seen the rise of the Primarchs. There were 31 of them at Warzone. That’s almost a third of all players taking a Primarch! Remember, they’re only going to keep coming. Another change is that Genestealer Cults, which use to field genestealers in the literal hundreds, weren’t even represented at this event. We also didn’t see many Renegade or Imperial Knights stomping across the battlefield. Gone are the days of 5 knight lists.

One thing I think the results show is that internet trolls aren’t great at predicting results. There was a lot of rage about the Astra Militarum and the Eldar codexes when they came out. It’s worth noting though that they didn’t perform any better than the Chaos Space Marine codex which has been out for a while. That makes me wonder if there is a serious learning curve with all of the new options and abilities presented when a codex is released. It’s possible this edition could be defined by people actually learning to play their army well instead of jumping on whatever the new hotness is. Well, I mean until Chapter Approved gets dropped at the end of the year and the entire meta shifts again.

Currently though I think its clear that Forgeworld support is a huge advantage to armies like Chaos and Imperial Guard. Chaos’s ability to include characters and an overwhelming amount of Smite puts them solidly on top. It’s worth noting though that the top Guard player used quite a few Death Riders in his army to supplement his codex forces. Whether tournaments continue to allow unlimited Forgeworld or shift to a 0-1 or some other limitation will have a huge effect on the meta in my opinion. I really can’t really complain though as long as I get to finally use my Rough Riders in competitive play!


Warzone Atlanta said they kept track of which players went first. When that data is released we’ll be checking to see if this edition really does just come down to who wins that essential die roll for who goes first. Dernicus will be writing a recap of his experiences at Warzone next week and we’ll be posting all the awesome video and pictures he took on our Facebook page!

Did we completely miss something? Or, just maybe, did we get it right? Feel free to let us know by commenting below, on our Facebook page, or emailing us at!

What Factions Will You See at Warzone Atlanta?

The lists are in! With Warzone Atlanta coming up this weekend, we’ve spent the night combing through the lists you don’t have to. This event is a 2,000 point brawl with a maximum of three detachments and no restrictions on Forgeworld. Not only did we count the number of players for each faction, but we’ll also let you know how many players are using a Primarch or have reached into the Forgeworld indexes to build their armies. Now are you ready to know what factions you’ll see at Warzone Atlanta? Here we go:


Faction Number of Players
CSM 29
Eldar 14
Astra Militarum 11
Space Marines 9
Chaos Daemons 8
Spacewolves 6
AdMech 5
Dark Angels 4
Orks 3
Sisters of Battle 3
Tyrannids 3
Tau 2
Blood Angels 1
Custodes 1
Deathwatch 1
GreyKnights 1
Inquisition 1
Necrons 1
Titanicus 1

That certainly is a lot of Chaos. Almost a third of the players at Warzone will be playing either CSM or Daemons. Get ready for some Warp Time, Smite, and Daemon Primarchs! Eldar and Astra Militarum both have a good player base and are probably more prominent thanks to their recent codex releases. There’s a good splattering of almost every other army represented, and oh yeah, there’s a freaking TITANICUS army! I certainly hope those Guard players brought Shadowswords (they did).


Faction Armies with Forgeworld Number of Players
CSM 21 29
Astra Militarum 6 11
Chaos Daemons 5 8
Eldar 4 14
Space Marines 3 9
Spacewolves 3 6
Orks 2 3
Tyrannids 2 3
AdMech 1 5
Dark Angels 1 4
Sisters of Battle 1 3
Deathwatch 1 1
Inquisition 1 1
Titanicus 1 1
Tau 0 2
Blood Angels 0 1
Custodes 0 1
GreyKnights 0 1
Necrons 0 1

No surprises here, Chaos is making the greatest use of Forgeworld with Super Chickens and Malefic Lords still in vogue. It looks like almost all of the top played armies will have some Forgeworld support this weekend. Astra Militarum and Space Marines have some obvious picks from their respective indexes. Eldar seem to be taking Shadow Spectres or even a Tantalus. Meanwhile the Tyranid players are tapping into their Malenthrope reserves. That’s all well and good but I like what the Orks are bringing. There will be a Squiggoth somewhere at Warzone and I expect that player to make a lot of noise.


Faction Magnus Mortarion Guilliman
CSM 9 10
Space Marines 7
Chaos Daemons 5 3
Astra Militarum 1
Custodes 1

Did we mention there are going to be some Primarchs at this event? There will be 36 of them exactly. There’s a roughly even split between Magnus and Mortarion with Magnus just barely being taken more. Almost all the loyalist marines were Ultramarines but Guilliman if being taken significantly less than his traitor brethren. I wonder if the Guilliman Devastator spam is starting to fall by the wayside looking at these numbers. Props to the guy who is bringing the Lord of Macragge with Custodes though, that has a lot of potential to be a beautiful and thematic army.

Let us know what you think is the toughest list out there and definitely give a shout out to Dernicus if you see him this year! As always feel free to comment here, on Facebook, or email us at

Best Armies at the Twin-Linked! Team Tournament

This last weekend we were joined by a great group of 20 guys for our Twin-Linked Team Tournament! We did our best to adapt 8th Edition to team tournament format. At 2,000 pts a team, each player brought a 1,000pt list that operated mostly as independent armies. Overall we learned a lot and will be making some changes to our format in the future. Now are you ready to hear about the Best Armies at the Twin-Linked! Team Tournament?

The Data

Faction Average Battle Points Player Count
Daemons 53* 3
Imperial Guard 36.8 5
Grey Knights 32 2
Tau 30.5 2
Space Wolves 29 1
Death Guard 25 3
Harlequins 24 1
Space Marines 24 1
Chaos Space Marines 19 2

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Picture of Awards given out at Field of Fire's "Open Fire!" Event

After Action Report – Open Fire!

Here were are again, another After Action Report, this time for the Field of Fire Tournament: “Open Fire!” held at Event Horizon Games September 16th. We had another solid turnout, marking 18 players. You can check out the results on beastcoastpairing or in our Best Armies at Open Fire! article. Now let’s take a look at how the event went down!

Setup/Army Construction

The event featured 2000 point, battleforged armies, with a maximum of 3 detachments. All Indexes, both GW and FW, as well as the Space Marines, Grey Knight, and Chaos Space Marine Codexes were available. With those considerations, we had a wide range of army builds, no two exactly alike. We had Necrons(2), Space Marines(2), Chaos Daemons(3), Tau, Chaos Space Marines(2), Adeptus Mechanicus, Harlequins, Eldar, Adeptus Custodes, Imperial Guard, Genestealer Cult, and Sisters of Battle(2). The pairings were handled by BestCoastPairings, a first run for a FoF tournament, and a good one at that.


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Picture of Awards given out at Field of Fire's "Open Fire!" Event

Best Armies at the Open Fire! Tournament

Last Saturday Dernicus and I spent the day with a great group of guys at Event Horizon Games! We (and I mean mostly Dernicus) ran one of our more competitive focused tournaments with the mission pack found here. It was a fun and mostly smooth running tournament. Now are you ready to see the best armies at the Open Fire! Tournament?

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Best Armies at Nova Open 2017

This past weekend was one of the biggest table top gaming conventions on the East Coast, NOVA Open! While you can find almost any of the major games there, we’re going to be talking about the Warhammer 40,000 events today. NOVA has both an Invitational and a Grand Tournament so we’ll touch on both today and leave the other events for another article. Now are you ready to find out what were the Best Armies at Nova Open 2017?

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Tournament Recap: The Empire Strikes Back 2

Let me tell you a tale, of woe, and triumph, and of beep boop. I mean to say, this is a completely impartial record of my games played during The Empire Strikes Back 2, a 40k tournament hosted by Borderlands very own Mike Twitchell and Horton Doughtry, held at Atomic Empire Games in Durham, NC on Aug 19th. The core of my list was the Kastelan Robot which we’ve reviewed before here and you can check out some of their crazy math here. Now lets get to my Tournament Recap: The Empire Strikes Back 2!


First off, let’s take a look at the format for this tournament as 8th edition has already seen its fair share of variances from event to event as everyone is looking to find that sweet spot as it were. This was a 3 round event; battle forged only, 2000pt list; with all current source books up to and including the Codex: Space Marines, Codex: Chaos Space Marines, Codex: Grey Knights and all of the Forgeworld Indexes (as well as the GW Indexes of course). The kicker was that every army was limited to 3 detachments, pretty standard, but furthermore was restricted to no more than 3 of any Unit (or 2 if it was in the Flyer slot). These were primarily implemented in the wake of ATC and BAO and the spamming lists that dominated those events. It did present a unique difficulty for some players, as armies such as Dark Eldar and Imperial Guard rely on proliferation of their units to created a cohesive force. For me, it was a matter of breaking one unit and spreading the models into others. Speaking of which, here’s my list:

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Best Armies at The Invasion of Khybros Tournament

We’ve got new results from our second 8th Edition tournament last week at Event Horizon Games! This tournament was a more “narrative” event that allowed us to experiment with some of the new rules and mechanics introduced in 8th Edition. TWe’re still working out the kinks for 8th Edition but overall I think it was a pretty fun tournament. If you want to see the meta at other events check out our article on the best armies at ATC and BAO. Now here’s the best armies at The Invasion of Kybros Tournament!

Faction Battle Points Player Count
Daemons 50 2
Chaos Marines 49 1
Eldar 37 1
Harlequin 37 2
Tau 37 1
Orks 28 1
Tyranids 28 2
Guard 26 2
AdMech 23 3
Necrons 19 1
Deathwatch 6.5 2

The Invasion of Khybros Tournament consisted of three rounds with a total of 20 points possible in each round. That means a perfect score would have been 60 Battle Points. While no one scored max points, the best player did score 59 out of 60!

Starting at the top of the board, the Daemons are still right up there at number one. While I know there have been some nerfs to Brimstones I still haven’t seen the answer to them yet. The close cousins of the Daemons, Chaos Space Marines, also did quite well. The release of their codex along with support from Forgeworld will really continue to help them in my opinion. Having a psychic power that turns off invulnerable saves never hurt anyone either. The old favorites of Eldar, Harlequins, and Tau are also on the higher end of the list.

On the lower end of the spectrum we’ve seen some of the same factions. Deathwatch, while really cool in concept, seem to have struggled overall this edition. Necrons and AdMech have also consistently been in the lower tiers at tournaments so far. It’s possible we’ll see a change when their codexes come out. All it takes is one really good rule set or formation like WarCon to change a whole army. Dernicus is our local AdMech player and will be trying out an Assassin and Castellan force this weekend at Horton’s “Battle of The Empire 2” at Atomic Empire. We’ll let you know if he can push AdMech to a higher tier.

In the middle bracket we’re looking at Orks, Tyranids, and Guard. Personally I expect the Imperial Guard will get a bump as players start to experiment with some of their new Forgeworld toys. Orks and Tyranids though are in a bit of a strange place this edition. While they are definitely playable in a competitive setting now, they haven’t been able to push into the top tiers yet. I’ve said it before but I expected Orks and Tyranids to horde up and be very difficult to deal with this edition but I haven’t seen that play out yet. I really enjoy seeing both armies on the table and although I’ve said it before, I do hope they get a bump when their codexes drop.

Don’t forget our next tournament is September 16th at Event Horizon and we will be using a more competitive format. As an added bonus both me and Dernicus will be there for this one, hope to see you there!


Best Armies at BAO 2017

This weekend was the great Bay Area Open run by the guys at Frontline Gaming! With a new edition and FAQ dropping so close to the tournament the TO’s did a great job with a challenging situation. Now do you want to know what the best armies at BAO 2017 were? Here’s the breakdown of scores by faction below!

Faction Average Score Number of Players
Genestealer Cult 79 3
Adepta Sororitas 72.5 2
Adeptus Astartes 69.77777778 9
Chaos Daemons 69.33333333 3
Imperium 68 2
Tau Empire 64.1 10
Dark Angels 61.5 2
Ultramarines 61 1
Astra Militarum 58.21428571 14
Drukhari 57 4
Aeldari 55.33333333 3
Chaos 54.77777778 9
Thousand Sons 54 3
Necrons 53.66666667 3
Ynnari 53.5 6
Imperial Knights 52.8 5
Chaos Space Marines 50 4
Asuryani 49 2
Maynarkh 48 1
Orks 46.75 8
Space Wolves 46.66666667 3
Blood Angels 45.66666667 3
Tyranids 43.77777778 9
Deathwatch 39 2
Grey Knights 38.66666667 3
Black Legion 38 1
Adeptus Ministorum 36 1
Cult Mechanicus 33.33333333 6
Crimson Fists 29 1
Red Scorpions 20 1
Harlequins 19.5 2

Remember the winner of the tournament scored 111 battle points total. The first day of the tournament used ITC Combined Arms missions and day two used Nova format missions. The tournament was in W/L/D format but we’re only going to take a look at battle points today. It’s also worth remembering that while the latest FAQ dropped close to the tournament date the TO’s thought it was best to adopt the changes, mainly a nerf to fliers, razorwings, and some other tweaks. This data is pulled directly off of the published results from Best Coast Pairings and so we used the factions posted with each player (you’ll notice Red Scorpions are separate from Adeptus Astartes).


So right away take a look at the Genestealer Cults! There were only 3 Genestealer players at BAO this year but clearly they did pretty well overall. I think the same can be said of the Sisters with only 2 players but each doing well. Space Marines come in at third overall score on average. They seem to be doing quite well this edition and will probably only be getting better after their new codex drops. If you take a look at our Best Armies at ATC 2017 article you’ll see the Space Marines did pretty well there too. It looks like they don’t need to spam Stormravens to win! And of course Daemons are still at the top of the pack. Between horros, the changeling, and not being able to shoot at Daemon Princes unless they’re right up in your face help them out a lot.

On the bottom end I’m disappointed to see Harlequins at the bottom. I was really hoping that without formation restrictions the space clowns could shine in 8th edition. Cult Mechanicus was also in the bottom tiers even though our writer Dernicus would swear Kastelans Robots are one of the most interesting units in the game. Grey Knights also didn’t seem to perform well although I’m sure they’ll be getting a boost once their codex drops. They were one of the higher performers at ATC this year but it’s possible the FAQ about Stormravens hampered them a bit.

Taking a look at the middle of the pack I’m seeing mostly what I’d expect. Tau and Astra Miliatrum are at the top of the middle tier although Astra Militarum had two players in the top 5. I’m glad to see Dark Eldar look playable this edition and may even be coming off of my shelf. Eldar, Necrons, and Imperial Knights are all clustered in the middle. They seem to be good, solid, reliable lists but I don’t think they are top tier like they could be last edition. Orks, Space Wolves, and Tyranids round out the bottom of the middle tier. Again, I was hoping Tyranids would have a resurgence this edition but while they seem playable, they just haven’t performed well at big events so far. I think the same could be said of Orks. The Space Wolves I’m not so sure about because they have quite a few interesting units but I’m not sure how they synergize yet. Finally, I think it’s worth noting that regular Eldar and Dark Eldar did better than Ynnari for once. Whether this is a fluke of how factions were determined or not it’s pretty interesting to see.

More Thoughts

The big difference between ATC and BAO, other than the team aspect obviously, in my opinion was in how first turn was decided. At ATC whoever deployed first got first turn unless their opponent could seize the initiative. The Bay Area Open used ITC’s guidelines which uses a roll off where the player who finished deploying first gets to decide who has first turn. I really think this gave armies like Guard and Tau a chance to go first and get some damage in before the enemy is right on top of them. Personally, I’ll be advocating the ITC system for all of the tournaments in my area as it seems to strike the right balance of how the first turn is decided. I much prefer a random roll with a bonus instead of just being able to basically guarantee going first.

Another possibly important factor was the Games Workshop FAQ. While it certainly changed a lot of things, it definitely changed how armies that spammed flyers played. It also changed up the point cost for Razorwing Flocks preventing them from hording up quite as much as they could before. I wonder if we’re going to be seeing a new FAQ drop after each big tournament to address any issues that popped up. I’m not sure if I like that or not as it will definitely make keeping up with the game a bit harder even if it keeps the meta from stagnating.

So in conclusion I’m just not sure what to make of this edition or these results. Without the codexes, and all the new rules they are going to bring, I kind of just feel like 8th edition has only been released halfway. While the indexes provide some guidelines, point changes, new units, and major rules additions seem to be right on the horizon. I suspect that with each codex Games Workshop will indulge in power creep making the newest toys, the best toys. So frankly I don’t feel comfortably even trying to predict the meta. Hopefully we will see some armies like Tyranids and Orks find a new place in competitive play. Overall I think the results from the BAO really show how in flux the game is right now with new rules and new players coming back into or entering the competitive scene. I can’t wait to see what happens at NOVA and afterwards when the codexes really start to drop!

If you liked taking a look at tournament results don’t forget to check out our Best Armies at ATC 2017 article or our ATC Recap from the perspective of our Genestealer Cult player, Dernicus.

How was your experience at BAO? Did we really mess something up? Let us know by either commenting below or on our Facebook page. You can also always email us at

ATC 2017 Recap – Daemons and Razorbacks do not have Genes

It was July 15th, on the hallowed fields of Camp Jordan in East Ridge Tennessee that a great heist was launched. Jeans, by the thousands were stolen. Wait, I mean Genes. I’m talking about the American Team Championship, and Genestealers. Not some run of the mill clothing thieves, but the iconic nemesis to Terminators, the swift, insidious killers of the Tyranid fleets. This is my recounting of how an army of them fared at this years event.

If you want to start building up your Hive Fleet or Cult you can find Genestealers here on Amazon. To give a little context to what was at ATC this year you can check out our article on The Best Armies at ATC 2017.

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