April Warhammer Tournament 2018

April Warhammer Tournament 2018

Pre-Game Process

  1. Once at your table, swap lists with your opponents and study what you’re up against.
  2. If the terrain placement is unsatisfactory to one player, begin placing terrain per player placed terrain rules found below. (This is not required if both players are fine with the current terrain set up).
  3. Place Objectives per mission rules.
  4. Determine Deployment: Both players roll off, rerolling any ties. The winner rolls a single die to determine the deployment type (p.216-217). Once the map is determined, the winner of the roll off chooses his/her deployment zone.
  5. If applicable, place Relics starting with the player who did not pick their deployment zone.
  6. Alternate deployment with each player placing a single unit at a time, starting with the player who did not choose their deployment zone.
  7. After both players have finished deploying their army, roll to determine first turn. The player who finished deploying first receives a +1 to this roll. The player that wins the roll can choose to go first or second.
  8. Deploy Infiltrators (“At Beginning of First Battle Round, before First Turn” style deployments)
  9. The player that is chosen to go second may now attempt to seize the initiative.
  10. Games will not use random game length, all games will go to turn 6 if time allows.
  11. Shake hands and start playing.


Quick Reminders:

  1. We are using true line of sight.
  2. Please determine how players will treat each piece of terrain before the game begins. We recommend counting each level as 3″ high and counting the tops of walls or rounded terrain as impassable. Vehicles may occupy the ground floor of any terrain if it can physically fit even if there is rubble that prevents it from laying flat. 8th edition can make ruins complicated, use common sense.
  3. No random game length, all games will continue until turn 6 if time allows.
  4. If you can’t resolve something with you opponent please call a TO, that’s what we’re here for.

Player Placed Terrain:

  1. Take terrain off of the board.
  2. Players roll off, the winner places one piece of terrain.
  3. Players then alternate placing terrain pieces more than 4″ away from any other terrain pieces until all terrain has been placed. Any terrain that cannot be placed this way should be set aside or under the table.
  4. Players should do this responsibly and at their own risk, you will not be allowed extra time if you elect to do this.

NOTE: The following “Beta Rules” are in play:

  1. Character Targeting: An enemy Character with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy Characters with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.
  2. Psychic Focus: With the exception of Smite, each psychic power can be attempted only once per turn, rather than once per psyker per turn. In addition, subtract 1 from the result of any psychic test taken when attempting to manifest Smite for each other attempt (whether successful or not) that has been made to manifest Smite during this Psychic phase.

Players should take careful note that tabling your opponent does not automatically score maximum points for the mission. Concession also does not automatically award max points to the victor!

Primary & Secondary Mission Scoring

Primary Mission: End of Player Turn Scoring

Each team scores points at the end of their team turn.

  1. Do you hold one or more objectives?
    1. 1 point
  2. Was an enemy unit destroyed during your player turn?
    1. 1 point

Primary Mission: End of Battle Round Scoring

Each team also scores points at the end of each Battle Round.

  1. Do you hold more objectives than your opponent?
    1. 1 point
  2. Were more of your opponent’s units destroyed this battle round than your own?
    1. 1 point


Mission 1: Raid and Pillage

Deployment: Random

6 objectives placed as shown:

Pillage: If, at the end of any of your turns, you control an objective in your opponent’s deployment zone you may choose to raze it before scoring the primary objectives. When razing an objective, remove it from the board and score D3 victory points for your team.

Raid: Choose three units in your opponent’s army. You score a victory point for each of these units that are destroyed by the end of the battle.


Mission 2: Relics of Old

Deployment: Random

2 relics (one placed by each player) and 4 objectives placed as shown:


Relic: After deployment sides have been chosen, starting with the player who did not choose their deployment side, each player places one relic more than 6″ away from the board edge and any other objectives. A relic counts as an objective for purposes of the primary mission, however unlike other objectives it may be picked up and moved although it may not come within an inch of any other objectives. A model in base contact with a relic immediately picks it up and does not drop it until that model is slain or removed from play. A relic cannot be picked up by more than one model at a time and may NOT be moved more than 9″ per phase.

Data Extract: Each relic held at the end of the battle round is worth 1 victory point to the controlling player. A model that has picked up a relic always controls it.

Mission 3: For Glory and…Death

Deployment: Random

4 objectives placed as shown:

For Glory: Score an additional 1 victory for each objective that you control and has a character within 3″ of the center of the objective.

Or a Glorious Death: Score one victory point for each enemy character that you have destroyed by the end of the battle.